#pragma once

#include "Render/Shader/GlobalShader.h"

class SkyboxVertexShader : public RHIShader
{
	DECLARE_SHADER_BEGIN(SkyboxVertexShader)

	DECLARE_SHADER_END()
};

class SkyboxFragmentShader : public RHIShader
{
	DECLARE_SHADER_BEGIN(SkyboxFragmentShader)

	DECLARE_SHADER_END()
};

class ReflectVertexShader : public RHIShader
{
	DECLARE_SHADER_BEGIN(ReflectVertexShader)

	DECLARE_SHADER_END()
};

class ReflectFragmentShader : public RHIShader
{
	DECLARE_SHADER_BEGIN(ReflectFragmentShader)

	DECLARE_SHADER_END()
};

